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Graphics Design Diploma is the process of visual communication, and problem-solving through the use of type, space and image.

This course will teach you the concepts of graphic design and its application in the contemporary design world. You will learn how to use skills, tools and processes to produce visual communication through creative graphic images for print reproduction and digital media.

 

COURSE OUTLINE

Introduction

 

  • Graphics Areas

  • Major Applications

  • Graphics APIs

  • Graphics Pipeline

  • Numerical Issues

  • Efficiency

  • Designing and Coding Graphics

 

Math

  • Sets and Mappings

  • Solving Quadratic Equations

  • Trigonometry

  • Vectors

  • Curves and Surfaces

  • Linear Interpolation

  • Triangles

 

Raster Images

  • Raster Devices

  • Images, Pixels, and Geometry

  • RGB Color

  • Alpha Compositing

 

Ray Tracing

  • Basic Ray-Tracing Algorithm

  • Perspective

  • Computing Viewing Rays

  • Ray-Object Intersection

  • Shading

  • A Ray-Tracing Program

  • Shadows

  • Ideal Specular Reflection​​​​​​​​​​​

 

Transformation Matrices

  • 2D Linear Transformations

  • 3D Linear Transformations

  • Translation and Affine Transformations

  • Inverses of Transformation Matrices

  • Coordinate Transformations

 

Viewing

  • Viewing Transformations

  • Projective Transformations

  • Perspective Projection

  • Some Properties of the Perspective Transform

  • Field-of-View

 

The Graphics Pipeline

  • Rasterization

  • Operations Before and After Rasterization

  • Simple Antialiasing

  • Culling Primitives for Efficiency

 

Signal Processing

  • Digital Audio: Sampling in 1D

  • Convolution

  • Convolution Filters

  • Signal Processing for Images

  • Sampling Theory

 

Surface Shading

  • Diffuse Shading

  • Phung Shading

  • Artistic Shading

 

Texture Mapping

  • Looking Up Texture Values

  • Texture Coordinate Functions

  • Antialiasing Texture Lookups

  • Applications of Texture Mapping

  • Procedural 3D Textures

 

Data Structures for Graphics

  • Triangle Meshes

  • Scene Graphs

  • Spatial Data Structures

  • BSP Trees for Visibility

  • Tiling Multidimensional Arrays

 

More Ray Tracing

  • Transparency and Refraction

  • Instancing

  • Constructive Solid Geometry

  • Distribution Ray Tracing

 

Sampling

  • Integration

  • Continuous Probability

  • Monte Carlo Integration

  • Choosing Random Points

Diploma in Graphic Design

Curves

 

  • Curve Properties

  • Polynomial Pieces

  • Putting Pieces Together

  • Cubics

  • Approximating Curves

 

Computer Animation

  • Principles of Animation

  • Keyframing

  • Deformations

  • Character Animation

  • Physics-Based Animation

  • Procedural Techniques

  • Groups of Objects

 

Using Graphics Hardware

  • What Is Graphics Hardware

  • Heterogeneous Multiprocessing

  • Graphics Hardware Programming

  • State Machine

  • Basic OpenGL Application Layout

  • First Look at Shades

  • Vertex Buffer Objects

  • Vertex Array Objects

  • Transformation Matrices

  • Shading with Per-Vertex Attributes

  • Shading in the Fragment Processor

  • Meshes and Instancing

  • Texture Objects

  • Object-Oriented Design

 

Light

  • Radiometry

  • Transport Equation

  • Photometry

 

Color

  • Colorimetry

  • Color Spaces

  • Chromatic Adaptation

  • Color Appearance

 

Visual Perception

  • Visual Sensitivity

  • Spatial Vision

  • Objects, Locations, and Events

  • Picture Perception

 

Tone Reproduction

  • Classification

  • Dynamic Range

  • Color

  • Image Formation

  • Frequency-Based Operators

  • Gradient-Domain Operators

  • Spatial Operators

  • Division

  • Sigmoid

  • Night Tone mapping

 

Implicit Modeling

  • Implicit Functions, Skeletal Primitives, and Summation Blending

  • Rendering

  • Space Partitioning

  • More on Blending

  • Constructive Solid Geometry

  • Warping

  • Precise Contact Modeling

  • Interactive Implicit Modeling Systems

 

Global Illumination

  • Particle Tracing for Lambertian Scenes

  • Path Tracing

  • Accurate Direct Lighting

 

Reflection Models

  • Real-World Materials

  • Implementing Reflection Models

  • Specular Reflection Models

  • Smooth-Layered Model

  • Rough-Layered Model

 

Visualization

  • Background

  • Data Types

  • Human-Centered Design Process

  • Visual Encoding Principles

  • Interaction Principles

  • Composite and Adjacent Views

  • Data Reduction

Program fees

USD 7,434

To register, please click on the tab below, or for further assistance get in touch with us on info@iti.ae , or give us a call at 8004852

© 2022 by INTERNATIONAL TRAINING INSTITUTE. DUBAI, KNOWLEDGE PARK